Cubism was an art movement spawned by painters Pablo Picasso
and Georges Braque in Paris around 1910. It was a response to several
influences including Paul Cezanne’s plein-air landscapes and still lifes
painted geometrically and from multiple points of view, as well as new
scientific points of view of space and time, such as Albert Einstein's
Theory of Relativity.
Nude Descending
a Staircase,
Marcel Duchamp
The movement eventually developed into two distinct styles and approaches –
Analytical or “physically-based” cubism, and Synthetic or “sign-based”
cubism.
Most art historians put emphasis on the geometric qualities of
analytical cubism. This is certainly an important formal outcome, but
the conceptual significance of the art movement was looking at physical
reality from multiple points of view (front, side, back, top, bottom,
etc), then expressing these points of view (which occurred over a period
of time) back into a singular perceptual point of view. This idea of
multiple points of view, as well as the “deconstructive/reconstructive”
process of creating an analytical image, dramatically influenced the
world of art and design.
Grandmother,
David Hockney
Your cubism project will have two parts. The first part is to create an Analytical cubist (physical)
portrait of you as a designer. Remember, it is to be a physical
deconstruction/reconstruction of you (your body), but from the point of
you as a designer. You may utilize clothing as part of your portrait,
but no tools and/or context. Emphasis the parts of your body that you utilize as a designer – hands, eyes, mind, ears, mouth and articulating arms and neck. An important formal element for you to consider is the use of transparency.
Project Schedule
Phase I -
Portrait Roughs Thursday, October 6th Post on Blog
- Discussion, Work in Class
Final Portrait Tuesday, October 11th Print & Post on Blog
- Due beginning of Class, Critique
Past Student Examples
The second part of this project is to create
a Synthetic cubist (symbolic)
portrait of you as a designer. It also be a deconstruction/reconstruction of you as a person, but in addition to your physical attributes you will be using signs and symbols of processes and elements to signify you as a designer. An important formal element for you to consider is the
use selective words and textures.
Project Schedule
Phase II-
Portrait Roughs Thursday, October 13th Post on Blog
- Discussion, Work in Class
Final Portrait Tuesday, October 18th Print & Post on Blog
- Due beginning of Class, Critique
Past Student Examples