Project #3 - Cubist Designer Portrait

Cubism was an art movement spawned by painters Pablo Picasso and Georges Braque in Paris around 1910. It was a response to several influences including Paul Cezanne’s plein-air landscapes and still lifes painted geometrically and from multiple points of view, as well as new scientific points of view of space and time, such as Albert Einstein's Theory of Relativity.































Nude Descending 
a Staircase,
Marcel Duchamp





The movement eventually developed into two distinct styles and approaches –
Analytical or “physically-based” cubism, and Synthetic or “sign-based” cubism.

Most art historians put emphasis on the geometric qualities of analytical cubism. This is certainly an important formal outcome, but the conceptual significance of the art movement was looking at physical reality from multiple points of view (front, side, back, top, bottom, etc), then expressing these points of view (which occurred over a period of time) back into a singular perceptual point of view. This idea of multiple points of view, as well as the “deconstructive/reconstructive” process of creating an analytical image, dramatically influenced the world of art and design.




















 Grandmother,
 David Hockney




Your cubism project will have two parts. The first part is to create an Analytical cubist (physical) portrait of you as a designer. Remember, it is to be a physical deconstruction/reconstruction of you (your body), but from the point of you as a designer. You may utilize clothing as part of your portrait, but no tools and/or context. Emphasis the parts of your body that you utilize as a designer – hands, eyes, mind, ears, mouth and articulating arms and neck. An important formal element for you to consider is the use of transparency.

Project Schedule

Phase I -
Portrait Roughs                                Thursday, October 6th            Post on Blog
- Discussion, Work in Class            
Final Portrait                                    Tuesday, October 11th           Print & Post on Blog
- Due beginning of Class, Critique

Past Student Examples




















The second part of this project is to create a Synthetic cubist (symbolic) portrait of you as a designer. It also be a deconstruction/reconstruction of you as a person, but in addition to your physical attributes you will be using signs and symbols of processes and elements to signify you as a designer.  An important formal element for you to consider is the use selective words and textures.

Project Schedule

Phase II-
Portrait Roughs                                Thursday, October 13th            Post on Blog
- Discussion, Work in Class            
Final Portrait                                    Tuesday, October 18th              Print & Post on Blog
- Due beginning of Class, Critique

Past Student Examples